Man of a thousand faces
09/08/10 — Over the last decade, the line between real and virtual in motion pictures has grown even blurrier with the rise of computer-generated imagery (CGI). If CGI is done well, you could be looking at a pixilated Brad Pitt, not the hunky star himself, and you'd be none the wiser. Any visual effects supervisor will tell you that one of CGI's biggest challenges is replicating faces. Humans look at faces every day and expertly distinguish fact from fiction. But technology is catching up, thanks, in part, to a Berkeley engineer. Paul Debevec (Ph.D.'96 EECS) is a friendly, congenial academic with a love of movies who has engineered an ingenious system to make digital animation, in particular human faces, more realistic.